3ds Max Tips to Know Shortcuts that will Get Very Far when Working

September 3rd, 2008

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This “3ds Max Tips to Know Shortcuts that will Get Very Far when Working” will be giving you an Autodesk 3ds Max Tips on how to work with 3dsmax and getting to know shortcuts that will get you very far when working. Many people have problems and get frustrated when 3dsmax freezes on them because of too many polygons in a scene, the lighting setups, and advanced textures all loaded in the viewport. Alot of people know where I’m coming from when I say this, and you may be one of them. So I’m going to give you some tips on making 3dsmax run faster for you, and how you can work more efficiently with the program. Let’s enjoy “3ds Max Tips to Know Shortcuts that will Get Very Far when Working” below:

Some quick advice for new 3dsmax users, take the tutorials that are already preset with the program, they will get you farther than any other tutorials, and will teach you the basics of learning pretty much everything the program has to offer.

Another quick tip is to start using hotkeys and memorizing all of them. Here is a small list of some example shortcuts that I use all the time:

- F9: Quick Render
- F10: Render Dialogue
- Ctrl+C: Create new Camera (from current perspective)
- F12: Positioning Dialogue

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Hotkeys are a godsend to me, and I always use them when I’m working. It saves me a little time here and there and end up giving me more free-time in the end. I would definitely recommend that you look at the hotkey map and get to know which keys do what, it will more than likely make your experience with max a better one.

Another great feature that 3dsmax has in the XRef importing feature, which lets you import objects from other Max scenes and places them into your new one (and no, it doesn’t affect the other scene at all). You can import ANYTHING from another scene (geometric data, lights, helper objects, etc.) with XRef. I use this option whenever I’m working on large scenes so that I don’t have to model an object in the scene itself. (And yes, XRef does import the materials from objects so there’s no need to retexture them).

DailyCAD.com hope you can enjoy this “3ds Max Tips to Know Shortcuts that will Get Very Far when Working” above..

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