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July 14th, 2008
Here is 3ds Max Tutorial to Make Glass with V-ray. This Autodesk 3ds Max Modeling Tutorial is so simple, it could be used to Make Glass with V-ray, but I guess it will help on some people. In this tutorial you will get some explanation how to make a special glass using Max and for the renderer V-ray. Most of the people do glass by using lathe, but in this tutorial, you will find a little differentiation. So here are the steps to make glass with v-ray:
Create a line in front viewport that will be the profile of the glass:

Draw a circle in top view

Select the circle, go to the Modifiers list and select Bevel Profile, and on Pick Profile, select the first shape:

Convert this to an editable Poly select the top and delete

Go to Modifiers Panel and select Shell (is available only for Max 6 as I know), and adjust the thickness of the object how you like

Now to make the special for of the glass we need to cut a little of the top, using booleans. We will use a box like so:

And go to Compound Objects and use Booleans

The problem is that now we have some artifacts – the face there is not ok. Deleting the face or the edge has now worked.

So we will insert a vertex or two on that line and use Target weld to the opposite vertexes to correct this.

Same problem here:
Now all is ok. Select the edges and chamfer them twice, just a little. If you wish to make the bottom of the glass thicker just select the bottom of the glass and drag it down.

I have modified the shape of the glass by using the Taper tool from the Modifiers list.

First choose V-ray renderer. Not fancy rendering settings, just in the V-ray: Image Sampler (Antialising), turn of the Adaptive subdivision. For the glass materials, use this settings:

And for the liquid this

For the lighting I have used an Omni light, V-ray shadows cheked and on V-ray shadows parameters check Transparent shadows and area shadow. Use a plane for the scene and assign a white color to this.

It looks fine, but not really. The glass is needed something to reflect. To do this use a HDRI map. You can find some HDRI images at this address http://athens.ict.usc.edu/Probes/

Assign this to V-ray Environment

And you can see the result bellow here:


And with caustics the scene will look like this:

Well done!
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